I decided that I needed to put out a short blog post with a roundup of my illustrations from the recent Legend of Zelda miniseries that I put out. I have a couple of charcoal drawings in am ore fine art style and the rest are ink and watercolour pieces.
The Legend of Zelda is a subject of inspiration that I will continually revisit over time as I love the story, the franchise and the massive nostalgia points I get each and every time. That’s without mention of the absolutely incredible Zelda community which alone is reason enough to create Zelda artworks!
I wouldn’t have worked on a series of as many piece as I did this time around though if it wasn’t for the nudge and inspiration from Joel Siegel over at Linktober – The fact that he put on the Zelda Creator Con and gave me a place within it gave me a massive boost as well as in incentive to get truly stuck in, even putting my Geisha series on hold for a short time.
Continuing on with my Legend of Zelda miniseries, I decided to add a piece into the mix with more of a fine art vibe to it. So far I’ve worked up a few ink and watercolour illustrations with a few more planned, this piece however is a charcoal drawing; with the intention of later being an oil painting.
Every now and then I am suddenly and unexpectedly hit with surges of nostalgia, and having art and illustration as my choice medium of outlet, this usually always results in artwork. Sometimes just a doodle of scribble, sometimes a painting; and occasionally a series.
This is the case with this miniseries, I also will be adding a few more pieces to this set as well using different media; as I have been accepted into the upcoming Zelda Creator Con by Linktober!
Anyway, before I keep rambling on like the Great Deku Tree, let’s see some art…
Well, by the time of this post we’re two days late, but nevertheless, the illustration that is the subject of this post was completed in honour of this special date; recognised by all aspiring Jedi throughout the universe!
Well, maybe just Earth, but you get the point.
Welcome to my #WorldsForgotten series, every week I will be posting a new ink illustration accompanied by a short story just to set the scene; the rest will be left to the imagination of the viewer!
True to the title of this post, that is exactly where I feel I have been and hence my lack of a post in almost a month. I recently started a new job as a chef and the unsociable hours have been getting the better of me in terms of keeping up with my social networking and artwork.
I am now however, finding a new routine for working on my art and have wrangled a bit more time now that I am getting used to my shift patterns; I also recently completed a commission for an album cover which is the true subject of this post.
Tomorrow I will be starting a new oil painting; a small portrait of Galadriel which I’ve had ready to paint for a while and now can finally make a start on before I head into the hectic evening shift of Italian cuisine.
Anyway, all that aside, here is the artwork which for now I have titled ‘Into the Dungeon’ and will post again with the relevant links once the album is released!
I finally managed to take the model from the box, detach the pieces from the sprues and get building. On the bright side of it I am learning a lot about the shape and design of the Viking longship, and a fair bit about model making as well; combing archives and forums every now and then for help.
The downside is the space that a project like this takes up; my study is perfect for painting/drawing but model making has taken up so much valuable space, I have the plans taped up and bits and pieces all over the place, some being painted, some waiting to be glued and others just generally consuming space.
Anyway, let’s get straight to the photographs and the progress so far –
Assassin’s Creed is one of few video games that has held a firm place in my life, from it’s release in 2007 when I first managed to get my hands on it; borrowing it from a friend, I was hooked. The beautifully rich world design, coupled with the intensely gripping story line has fed my gaming appetite and left me wanting more for a good nine years.
In case you have missed parts I and II you can find them by Clicking Here.
Since posting Part II last week I have been busy sketching and further figuring out the elements that I want to include in the painting that will be the final result of this short project; I have got a final sketch completed in order to use it as a reference for things like tone, composition and so on.
I’m pleased with the result I came up with for the environment in which Link is placed, I wanted it to be a scene inspired by the Lost Woods, with some swamp elements to give the narrative that extra touch of atmosphere.
There are a couple of things that I will change for the painting but other than that, this is how the final artwork will look, but with colour. I have been toying with the idea of whether to use watercolours or oil for the painting, I have settled on using watercolours as my chosen medium; I had a lot of fun using them in the studies that I created for Part I, so that twisted my arm a bit.
I’ll be starting on the painting as soon as possible and as soon as it underway I’ll be publishing another post, until then, take care and thanks for visiting!
Since the last post for this project I have spent some time developing ideas for a final painting; there has been a lot to think about and weigh up during this stage of the project and a lot of sketching.
Decisions have had to be made on the pose of the figure, composition, scenery/environment, medium, colours, surface and probably a bunch of other stuff that I’ve forgotten at this point.
Anyway without further ado, let’s jump straight into the process of this stage and take a look at where it is heading.